To The Moon Review

To The Moon is a truly moving and emotional story of two scientists and their quest to fulfil of their clients dreams of travelling to the moon because of his saddening past and relationship with his wife.

Home Review

As tag-lined when first played, Home is a unique horror adventure with a sophisticated and gripping story. While its length leaves the player seeking more answers, it definitely provides a wonderfully horrifying experience.

A Virus Named Tom Review

While A Virus Named Tom will provide some decent puzzle-solving gameplay and an amusing story in-between, its uninteresting feel can't be ignored.

Towers Wars Review

Tower Wars is not your typical tower defence, but brings some great satisfying strategy gameplay while still holding on to some flaws.

Gatling Gears Review

From the developers that brought you Greed Corp, Gatling Gears is an all out satisfying action-packed adventure with plenty of thrilling moments for destruction lovers.

Tuesday, 2 October 2012

Apple Iphone 5 Review


Yes it is here. After months of rumours and speculation, the Iphone 5 came out almost one and a half weeks ago on the 21st. Many wonder if the phone is worth upgrading from older 4S and 4 models. Let’s see if it is.

What are the main features of the new handset? Well, if you’ve been scouring the web to answer that very question or at least tune into main tech articles then you already know the main changes in hardware and software. But for the purposes of this review let’s get a good look at these changes.

The biggest feature that makes the 5 a significant change to the Iphone series is the increased screen size. While not wider, it is longer, bringing the screen to a nice size of 4 inches. Apple defends its decision of not increasing the width along with this, saying that the size is already the optimum width for holding the phone for most users. Also saying that the size is not too big, but is “just right”. This may be true, with some users of the huge 4.7” and 5” screens on Samsung and HTC devices complaining that with one hand it takes more of an effort to touch the outer edge areas of their phones. That’s not to say that 4” is the exact perfect size for all people, with most Samsung phone customers happy with their choice, I mean, after all, you do have two hands.

Nonetheless, you still see more of your emails, the web, messages and well, everything. Users of the previous 4 and 4S models will definitely notice a bigger and more modern smartphone size screen. While it will take some app developers a bit longer to update all of their apps to accommodate the longer screen size, your phone experience is most certainly changed for the better.


So is the Iphone 5 just a longer version of the previous models? Well, no. Apple has added  Ultra Fast Wireless and the capability of 4G and LTE networks, with never-before-seen-of speeds of calls, messaging and most-excitingly, the web and downloads. Of course it all depends on your country of residence and your service provider, with many countries and providers not having these types of networks available at the moment. So depending on your circumstances, these features could mean nothing to you or everything to you.


The 5 also comes up to speeds with a better quality 8mp camera and 1080p video recording on the back, and 720p on the front. While this is not a massive camera change from the 4S, it still makes your future photo and video galleries of a more higher quality and just, well… beautiful. It also has a new panorama feature that allows you to take a nice long picture that might not fit into one photo.


With this model being the biggest change since the Iphone 4, it has a new feel to it. It is the lightest Iphone yet, weighing only 116 grams. This is unquestionably noticeable to anyone that has used the S3 (133 grams), the 4 or 4S (140 grams). You don’t expect an Iphone to be that light and yet it surprisingly is. It is also the thinnest. The S3 is 8.6mm thick and, its previous counterpart, the 4S is 9.3mm thick, while the 5 comes in at 7.6mm. These specs may not be that big of a change, but when holding the thinner, lighter and larger Iphone, you will positively take note of its brilliant feel and look.

Iphone 4S (left) vs Iphone 5 (right)
The new Iphone 5 has a new processor, the A6, which is incredibly fast and fluid. Apps open faster, run completely smoothly and graphics execute very nicely.

The new Iphone 5 has a completely new look and feel - a lighter and thinner device with a larger screen which still fits nicely in one hand, which makes using an Iphone very different and just plain awesome compared to previous models. It is faster, has more capabilities for 4G and LTE networks and has a higher resolution camera. Although this new model has a new adapter which makes using stereo and station chargers with the 5 impossible, it is a small price for a brilliantly redesigned Iphone with a good amount of features that make upgrading that much more worth it. It brings all the things that we expected and wanted in a new Apple mobile device.

Tuesday, 11 September 2012

To The Moon Review

To the moon is based on a heart-warming love story between John and his wife, River. Beautiful music, a brilliantly sad story and simple gameplay and graphics succeed at bringing this powerful story to life. I personally think that the game moves you deeply like no other game will come close to accomplishing.

While many genres of games focus on outstanding gameplay to provide the main enjoyment to the player, To the Moon is basically a story classed as a game. Its not its gameplay or even its visuals that provide the great gaming experience, it is its exceptionally heartbreaking and inspiring story. You take on the role of two scientists – Dr. Rosalene and Dr. Watts. Their job is to give a person who has only a certain amount of time to live a chance to fulfil their ultimate dream. They accomplish this by a machine that allows the tapping into memories of a person. Their newest patient, Johnny has the dream to fly to the moon. The story is not at any level about these two, but about Johnny.


Unable to remember why he has this desire, the argumentative and witty scientists travel farther into Johnny’s memories to find why he wants to go to the moon so badly. They delve into his past and his relationship with his wife, and eventually his childhood. As you observe more and more of Johnny’s past, his personality and life becomes clearer, allowing you to understand his plight and finally, his dream. Without giving too much away, the game digs into his complicated and distant relationship Johnny has with River and his saddening and yet wishful childhood.


While the story is the strongest aspect of the game, the witty humour and banter between these science fiction scientists provides a good balance and break from the moving tale. Neil Watts especially makes so many relatable and aloof comments, while the sensitive Eva tries to put up with him. At least, at any rate, the game will have you crying or laughing at some point.


What makes Johnny’s tale so inspiring and the wit of the scientists so real is the dialogue. The words, pauses and timing of the words are just perfect to seem as real as you can get. Through this, the dialogue communicates perfectly the story and the laugh-out-loud funny moments.

Appearing as a simple point-and-click adventure, the game basically is a full fledged narrative posing as a video game. Seeing this, the gameplay is mostly non-existent in many sections. You control the two scientists as they search areas and rooms for ‘memory links’ and ‘mementos’, so that you can continue to go farther back through your clients memories. This gameplay is quite easy and simple, but most of the time you are sitting back and listening to interesting dialogue between characters.


Some mediocre puzzles are used to try to keep you somewhat involved in the game, but at the end of the day the most interactive your going to get with To The Moon is pointing and clicking – and no one is saying that is a bad thing.

The music is one of the most constant aspects of the game’s environment, almost being present in some form or another in most of the game’s length. It is moving, and seeing that the music is mostly composed by Johnny, it brings a sentimental value to every note and sound. It’s beautiful and inspiring that will reflect what is happening on-screen very nicely. And while most of the story is wonderfully sad, some developments incur tense or could even be described as scary music to build the tension.

The graphics are, let’s say, adequate. But although screenshots will deter some and the fact that more stronger graphics would have increased the game’s appeal and message massively, the visuals are adequately enough to communicate what the game has in mind, a pleasant and moving story. And this type of Nintendo visuals fit the feel on the game very nicely.


At its heart, To The Moon is a sad story that is conveyed through its realistic and perfect dialogue, and sentimental music. It uses witty humour and a meaningful plot at the same time to compel deep emotions from the player. You can pick up a copy for about $10, which seems very reasonable when considering the emotion-filled play-throughs, lasting about four to five hours each.

Tuesday, 4 September 2012

Home Review

As promised by the tagline when first launched, Home is a unique horror adventure. You play as a nameless protagonist in this 2D mystery. You must discover the answers to the questions that have welled up in your brain since the first room you explored. Home is unique and will definitely provide an enthralling story experience, yet it is very brief which can never be ignored.


Home is all about its story. While in other horror games the fear instilled in the player comes from sudden events and violence, the gripping story in Home generates the horror so well built up through its simple exploration and text gameplay. As said, the gameplay is simply walking around areas and exploring various rooms, investigating different clues found. As the protagonist you wake up in a strange looking house with no idea of how you got there. You find and interact with different objects and horrifying things to hopefully help you figure out what happened to you. You continue to worry about your wife, Rachael, and constantly wonder about the ever-increasing questions you’re pondering over in your mind.

As the story goes on, it builds up to a tense climax where you are mostly left still wondering. The way the story is ended is interesting and is up to anyone’s interpretation; the game providing you with a link to its website where countless other players express their ideas and theories. In this way, the story leaves just enough to keep you guessing. And while you might find that pretty frustrating, it’s also a very intriguing plotline to leave you with a mysterious impression of a game that won’t wear off quickly. And, as said just before, the game also invites you into forum of players that will definitely keep you invested in the game by other player’s ideas and theories which increases the impact the plot has on you.


The text is basically the man telling of what he saw, as YOU see it. So you might find a shattered mirror and it might say “I found a shattered mirror. Seeing my reflection was eerie”. It is written in the past tense, suggesting that he has already experienced this and is telling his story to someone else.


Another great way the story grips you in is by its choose-your-own-narrative feature. Many times it will ask you (in past tense) if the man picked up that knife or used that switch for example. In this way, you are basically choosing the story for yourself, interacting as YOU would in his situation. This leads to multiple endings to the game and adds to its replay value, as it hooks you in to discover any more answers that alternate actions could yield.

Many will know that a key part of a horror game is the atmosphere that it develops; one that hopefully frightens and scares. This kind of ambience is definitely developed by the vivid tale that you read as you play, but also the sudden sound effects and noise which adds so much depth to the horrifying experience. Most of the game you play at night with thunder, boards creaking and sudden noises causing sickening terror in the victim, oh, I mean player. So if you took the game’s advice at the beginning, telling you to put on headphones and turn off the lights, I can certainly say that it will undoubtedly cause you to look around frequently to make sure there is no murderer or serial killer behind you. It develops a sickening horror in the player that will only disappear once the game is turned off.

Home is, as promised, a unique horror adventure. It provides a compelling and intriguing story that will leave you meditating on it for days. The ambient noise and creepy sound effect add to the enthralling story to create a very terrifying atmosphere that even some horror games never seem to master. While it is very short, one or maybe two hours long in one play-through, the game instils in the player a mysterious story that will have you engaged in figuring it out long after you have stopped playing, and will have you scanning through variations of the plot and other people’s theories to find some more answers. Yes, while it is short, Home leaves you with an unshakable horror story experience.

Wednesday, 29 August 2012

Starcraft 2: HotS Coming - Beta Opening Soon

As the second segment of the Starcraft 2 comes closer to realease, the BETA is soon opening. Of course, first the testers that assisted in the previous patch updates and BETA's will get the first call and then probably other pro-gamers and the media, but blizzard says that "over time, we will add more and more testers into the mix."

Be sure to get yourself at least a chance to play the early beta version of Heart of the Swarm. A whole new zerg-focused campaign, new units and therefore a new multiplayer experience are some of the main additions that it tops Wings of Liberty with.

A whole new story focused directly on the powerful Zerg faction is the setting of the campaign

To make sure that you actually opted-in to get a chance of participation in the BETA of Heart of the Swarm go to https://sea.battle.net/account/management/beta-profile.html and follow the simple process. Also look out for beta give away on "favorite fansites and community personalities".

Personally I have loved Starcraft 2 since it was released and participating in the Wings of Liberty BETA was a blast. You got to experience all the new units added from the original and Brood Wars.



Sunday, 26 August 2012

A Virus Named Tom Review



A Virus Named Tom is a simple puzzle game. Masquerading as a PC game, it really reminds you of various Iphone or Android games that follow similar gameplay. The silly and entertaining story and challenging yet fast levels make A Virus Named Tom a good game if you have a spare few minutes.

You are a virus named Tom (I know, that’s pretty obvious). You were invented by a mad scientist, Dr. X, who recently got fired from a major corporation because of his increasingly crazy and dangerous contraptions. Your aim is to exact revenge on this corporation but infecting the various money-making products at their disposal, throwing them into an “out of service” status. You accomplish this by the gameplay which is located in circuit boards in these devices; fancy elevators, transportation treadmill-like devices and so on. The story is humorous, entertaining and charming; providing funny messages and cinematics in-between puzzles, which fills the gaps that the quick and speedy levels leave oh so obviously. 

The amusing and entertaining story is probably the best feature of the game
In these circuit boards there are lines of transportation that you (the virus) travel on to make the green infection grow to all the circuits. You accomplish this by turning pieces of circuit chips that are shaped into either straight, cross or divergent circuits which connect to others on one to four of its sides. You turn all pieces that are out of place to make the circuits completely connected thus allowing the virus to spread everywhere and cause absolute havoc.

The game provides increasingly difficult puzzles with more obstacles and concepts to use; the edges connect to each other, glitches that you can dispense to get rid of protective creatures that roam each level. In this way the puzzles provide a good, satisfying gameplay, which unfortunately is achieved through super-quick levels which leaves no meaning or depth in the player, just very shallow gameplay that will have you invested a very short time.

The gameplay is shallow yet does provide some satisfying moments and puzzles

This can be played with a friend or acquaintance in co-operative play. Thankfully this is a great aspect that adds to the speedy yet fun levels. But the same feel of shallow gameplay remains in this mode as well, making the experience a little more interesting yet maintaining the same uninteresting feel.

Playing with others does make the experience better, yet still maintaining that same uninteresting feel
Now you might be wondering why I said a few minutes back up in the introduction. As I said before, the game is very similar to smart phone puzzle games such as Gas Tycoon. This might feel as if you’re just playing some 99 cents app flash game that was designed for a five minute sitting. This makes the experience feel very cheap and not meaningful. While this is true, the game provides a very humorous and entertaining story that fills in the gap and makes up partially for its quick gameplay and other aspects.

The graphics are not too impressive either. As I said, these visuals would be fitting for a smart phone game or on some flash game website, not a professional video game that costs $10. They are uninteresting and do not go in-depth at all.

A Virus Named Tom provides very shallow yet challenging and satisfying gameplay that has no business being on a professional video game, while having more in common to some popular smart phone games. The visuals are decent while not providing anything really in-depth. While A Virus Named Tom does deliver a decent gameplay experience and succeeds in creating an amusing and entertaining story along the way to fill the gaps, the superficial gameplay and visuals, and the fact that this would be better designed for a device one tenth the size as a simple app, make it, at best, a quick fling of a game that won’t hold your interest for very long.

Saturday, 25 August 2012

Tower Wars Review


Tower Wars follows the traditional tower defence game genre but throws in a secondary part of attacking your enemy into the mix to create a respectable strategy title. Some of its best concepts include; the satisfying juggling of all of your required tasks, the interesting balance of attack and defence which must be managed with your ally online, the strategies of both flanks and players, the balanced units, towers and upgrades. However because of the almost total absence of single-player mode, the steep learning curve and the wild card of the cartoonish visuals make the game’s attraction a bit more of a acquired taste.

First of all, the map is setup by having two paths that each team’s forces have to travel on to get to each other’s castle. When any castle is destroyed, then that player that destroyed it wins. In this way the map is made up of two areas where tower placement is used to slow down and hopefully defeat the advancing opponent’s soldiers.

The idea is to lengthen the route that the opposing forces have to take to get to your castle; creating a long and winding trail going up, down and every direction possible. The game utilizes this to force the players to strategically place and manage their towers, especially for towers that are most useful when in key positions on the path. Seeing that the game is very focused on its multiplayer elements, many-a-time you have to work together with your online partner to achieve this.


Not only is co-operative play challenging in the way of tower placement. You must work together in every aspect of your strategy play to achieve victory. Upgrading units and towers is only possible with battle points, which are only collected by sending forces (your own, not your team’s). Likewise, gold is key to sending units out and is only accumulated by YOUR towers defeating opposing armies. So if you thought that you would defend while your ally can attack (or visa versa), that is not possible. The game is designed this way to make sure all players in each match have an essential balance with tower defence contribution and offensive involvement. This creates a challenging yet very enjoyable experience unique to this rare type of tower defence gameplay.

While the co-operative play is very satisfying and enjoyable in this sense, it can make the game very challenging, sometimes too challenging. After all, communication with your ally is vital to developing strategies with him/her. While the chat feature is available in-game, when typed, your messages only display to your partner if he opens his chat window, and having no voice chat available either. This is a serious flaw that makes conjuring up strategies with your online friend impossible and will affect the outcome of most of your online matches, an experience emphasised by Tower Wars.


The game’s main gameplay elements; the towers, units, upgrades and the two types of currency required to buy these, are all balanced very nicely, which makes the game more challenging and fair. For example, there is never one all-powerful unit that is unstoppable by any means, or an extremely powerful tower that destroys each and every unit passing by. If the enemy uses increasingly stronger units then it can always be matched by more powerful towers, or visa versa. This creates a good, balanced strategy gameplay that is worth playing inside or outside multiplayer.

While there is many things to manage and get the hang of, when gotten used to the many things to handle; the placement of towers, the sending of forces, upgrading these or mines for increasing gold income, the game is a very satisfying and enjoyable experience.

While the many things to manage are a bit overwhelming, the game envelopes you in its strategy rich gameplay
However while the key gameplay elements of this unique tower defence title are exceptional, the fact that there is very little single-player matches available will disappoint many TD veterans and others alike. Also the game requires a good number of matches to get used to what you must do and how to do it. The game certainly provides a tutorial to introduce you to the first two or three towers and units, but no guidance or introduction to any of the other towers and units available. So after the tutorial the player is mostly thrown into the multiplayer deep-end of the game, only knowing the very basics.


The cartoony visuals I always find to be a wild card, unpredictable of the reaction of players. Some will hate it when others will love it. But while this is true for many games, Tower Wars’ graphics are glossy and detailed that are designed to be viewed from a distance. As long as the camera angle is high in the sky I don’t think most players will have a problem with the unrealistic nature of it.


While the cartoony visuals are very unrealistic up-close, as long as most players keep in the top view they won't find it to be a problem
So Tower Wars is a very unique tower defence game that introduces a whole new way of gameplay and strategy into the genre. The elements are balanced, which always makes for a very rational, satisfying and enjoyable strategy experience. There are many things to manage and maintain in gameplay which makes victory all the sweeter. While the gameplay is gold, some minor and major flaws like unencouraged text and voice chat when it’s essential in co-op, the almost total missing aspect of single-player mode and the very steep learning curve makes Tower Wars a great unique strategy-satisfying experience, but only once you get used to its nature and setbacks.

10 Great Iphone Games That You've Never Heard Of

Apps are becoming more and more sophisticated. Gaming apps especially are in high demand because they are definitely becoming the most played portable video games. Finding quality game apps is supposedly pretty easy; going to the “top 25” or scrolling through the categories of the games section in the App Store / Play Store. But there are many great games that don’t seem to attract that much attention. This post will show you 10 brilliant Iphone games that you probably never knew existed. Note: Click on any of the App names to go to the app store and see various screenshots.

Tilt to live is a very addictive game based on a very simple yet fun idea of dots chasing you, playing as an arrow-shaped player. You tilt the device in any direction to manoeuvre the arrow around the screen, getting away from the dots but also activating floating bombs or other power-ups. It has got various modes, from classic to “code red”, all fun and exciting.

Hanger is a fun arcade/adventure game. You go through various 2D levels by using hanger ropes (I guess, hopefully not implicating that it stole any ideas from Spiderman) to skilfully trying to keep most of your body parts and to complete each level in the least time.

A puzzle game similar to other popular apps like Unblockme, Blockwick provides numerous block-moving puzzles. Your aim in each puzzle is to make all coloured blocks come in contact with its counterparts.

An awesome arcade game, some people even going as far as saying it’s the next angry birds. Utilizing a great physics engine, it provides the goal in each course to get the ball in the hole with the least hits. Sound the same to regular golf? Well, it’s far from it, issuing power-ups and abilities that have to be used strategically to lessen your total swings.

A game from the folks at yoyo games that brought you many popular games, Karoshi is a puzzle and arcade game. In each level your aim is to kill yourself (I know, not traditional at all). You achieve this by jumping into spikes, burned or getting crushed by boxes. It has definitely got a weird story but some unmissable puzzles.

Also from yoyo games, Reflexions is a game in which you unleash a flying circle that bounces of the various angled walls and panels. You control many panels by changing their angle so as to manage the direction of the floating orange circle, trying to collect all blue boxes and getting to the exit cube in the least time and least panel changes.

A fast-paced 3D speed runner, Boost 2 has some great detail and provides enough fast-paced excitement to make that five minute sitting a very enjoyable one. You tilt your device to change lanes inside a large cylindrical racing tube (I’m sorry, but what else do I call it). The tube unfolds in regular intervals and forms another tube while you race on the outside. Your goal is to survive the longest without getting hit by various patterns of squares that appear on many lanes of the track.

A tower-defence game, it is quite detailed and utilizes a very balanced strategy type of gameplay. You must protect the end of the level from the weird ships and giant creatures that come down the path. Build various types of towers along the sides of the path to protect the end. A great selection of types of turrets is used to make sure that you have to use every tower to its fullest potential to survive.

An arcade and puzzle game, amazing breaker provides different levels to challenge your glass destruction skills. There are different types of bombs and devices that you use on the glass shape to destroy most or all of the glass. A great find!

A game that has both puzzle and arcade modes. In puzzle mode, you must time the gravitational pull of different coloured power balls to make sure that every colour is collected into their groups without any touching. In arcade, you must quickly activate power balls to attract those of that colour to it, also without any touching balls.

If you check out these apps and find that they are as awesome as I stated, please give some feedback in the comments. Hope you’ve enjoyed and found this article helpful.

Sunday, 19 August 2012

Unmechanical Complete Video Walkthrough

While most of the puzzles in Unmechanical are fun and satisfying to solve by yourself, this video walkthrough will provide help to those just totally stuck. Enjoy.

Part 1:


Part 2:

Part 3:


Part 4:


Part 5:


Part 6 (final part):


Hope you have enjoyed this video walkthrough of the full game of Unmechanical.

Friday, 17 August 2012

Gatling Gears Review

Gatling Gears is a clear-cut shoot em’ up title that provides a good, solid action-focused atmosphere. From the developers of Greed Corp, the game borrows many plot characters and factions from it. Where Greed Corp was all strategy, Gatling Gears is all action-packed destruction. Some of its best aspects are the constantly intense atmosphere, the fun co-op experience, the challenging yet rewarding campaign, and the easy-to-learn controls. But some downfalls are certainly present, like; many areas have very difficult sections that have so much going on, the diversely lacking areas and stages of gameplay, and the fact that the plot is not at all interesting.

You play as a small mechanical walker. It may look small but it has a lot of fire-power
Gatling Gears takes a new look at the classical shooter game type. You control a small mechanical walker and fire your gatling guns, powerful rockets and devastating grenades in any direction that your mouse is located. It is all action. No I mean it. If I had to sum up the game in two words it would be ‘action-packed’.

From the first few seconds of play to the last boss fight, the game provides a constantly intense action-packed atmosphere. This atmosphere gets your heart going. Why? Aside from the constant waves of powerful enemies along your path to various objectives, the game uses a slow-motion weapon system. What I mean by that is that when enemies’ fire their bullets or missiles take a bit to get across the screen, like in other action titles such as Ratchet and Clank.

Definitely the best aspect of Gatling Gears is its intense, thrilling yet challenging action-packed gameplay
This gameplay then requires superb precision in maneuvering your mech walker around the waves of missiles and beams while firing your weapons at the same time, creating the intense action-packed atmosphere I spoke of before. Most of the game provides this experience with hordes of infantry, tanks and planes bearing down on top of you, all firing their various weapons. As you advance through the many battle areas you encounter boss fights with huge mechanical machines and enemies. They are definitely well-executed and enjoyable. Whether it’s charging through waves of minor enemies or versing a powerful boss, the satisfying destruction-based thrills experienced through the intense gameplay never get old.


The challenging bosses will make you sweat but provides a very satisfying experience
While this is fun with or without a partner, the co-op experience makes the feel of the game so much more enjoyable. Whether playing it with a close friend or just an online acquaintance, the fun co-op action is always better than on your own. At the end of each area the game scores both players, which adds a bit of competition to the experience.

While the intense action can be enjoyed on your own, playing with a friend makes the experience so much more thrilling
With these many enemies attacking and battling you through the entire game and the meticulous, accurate precision needed to dodge missiles and bullets, the experience is certainly a challenging one. The game does not provide more than you can handle, but if you feel the pressure you can always activate your spark bomb which decimates everything on the screen.

While the game does deliver a strong and enjoyable gameplay experience, there are many areas in which enemies are numerous and there is so much happening on-screen that you feel overwhelmed. This causes increasingly difficult and frustrating portions of gameplay that are saturated with crowds and waves of enemies.



While abilities like the spark bomb make dealing with huge screen-full groups of enemies easy,  it will cost you some of your score at the end of each area
The action is the main focus of the experience and other aspects of the game take an unfortunate back seat. The story for one is not at all interesting. While that isn’t really a negative point in the game’s review, the fact that if the developers bothered to create a worthy plot, the game could have made a more meaningful and lasting impression.The environments in Gatling Gears are pleasing to look at and are diverse in the sense that they are set in a variety of climates and locations; deserts, army bases, underground facilities and so on. But most of the areas in which battle and action gameplay takes place in on flat clearings with lots of space. This layout and constant open-aired landscapes give no real depth, variety and get boring pretty soon.


While the story and visual diversity is compromised, the focus of the game, which is extremely satisfying and strong action-packed adventure, makes playing worth it
The game provides a good four or five hours of one play-through, not to mention the extra co-op experience, the various levels of difficulties and achievements. So it’s safe to say that Gatling Gears does provide a good length of play.

Gatling Gears, at its heart, is a fun and intense action-packed title made for destruction lovers. The satisfying gunplay and combat provides a thrilling atmosphere that can be frustrating but also very fulfilling. It provides good, well-executed boss fights and an unmissable and enjoyable co-op experience. But the experience does not deliver in terms of a worthwhile storyline or a variety of landscape visuals. They feel boring and uninteresting. So while Gatling Gears has compromised some aspects of its presentation for the action-packed and thrilling gameplay, this gameplay definitely makes up for those missed aspects.

 
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